Families/Players:
+ Keepers of the Long Sleep:
- Cornelius, a scrounge: Kyle
- Isiah, a diplomat: Gersh
+ The Throng of Pleasure:
- Mason, an advisor: Mark
- PJ Skinner, a soldier: Pete
+ The Maintenance Collective:
- Echo, a ghost in the machine: Matt
- 314, a touched android: Walker

GM: Duck

The Generation Ship Perserverance had a problem generations ago. The sleepers who were supposed to sleep until the destination started to awaken. It was a troubled time. The SECFORCE officers who awakened, in desparation, unbraked some of the ship AIs, with only the most minimal safeguards. It is generations later, and the awakened live on the brink of disaster.

In this session, the families jockey for position to recover the bridge, ship systems are activated and become hostile, and we talk about a bunch of the higher level Legacy 2e systems.

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